Please use this identifier to cite or link to this item: https://elib.vku.udn.vn/handle/123456789/1854
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dc.contributor.authorNguyen, Le Quoc Viet-
dc.contributor.authorLe, Hoc Minh-
dc.contributor.authorNguyen, Tan Khoi-
dc.date.accessioned2021-12-03T09:43:54Z-
dc.date.available2021-12-03T09:43:54Z-
dc.date.issued2021-
dc.identifier.isbn978-604-84-5998-7-
dc.identifier.urihttp://elib.vku.udn.vn/handle/123456789/1854-
dc.descriptionThe 10th Conference on Information Technology and its Applications; Topic: Image and Natural Language Processing; pp.101-111vi_VN
dc.description.abstractAnatomy is the branch of biological science that extremely focuses on structured parts of the human body. In recent times, threre has been an increasing interest in applying augmented reality to accelerate the learning process of this science subject which cannot get through learning by book only. In this study, we present a process of building a prototype of an educational application for anatomy training with the use of a 3D model in Virtual Reality. Our project aims to create an antomy training application that brings immersive expericnce while studying detailed forms of anatomy. In this article, we not only review the materials and methods used in the construction of the anatomical 3D atlas but also illustrate the development functionally and a user interface for the application. Results of our assessment at the current stage of development allowed us to formualate several directions of further advancement and improvement in the future.vi_VN
dc.language.isoenvi_VN
dc.publisherDa Nang Publishing Housevi_VN
dc.subject3D Human Body Simulationvi_VN
dc.subjectVirtual Realityvi_VN
dc.subjectAugmented Realityvi_VN
dc.subjectAnatomy Trainingvi_VN
dc.titleEnhancing Learning of Anatomy Systems through Virtual Reality and Augmented Realityvi_VN
dc.typeWorking Papervi_VN
Appears in Collections:CITA 2021

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