Please use this identifier to cite or link to this item: https://elib.vku.udn.vn/handle/123456789/2302
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dc.contributor.authorMa, Thi Chau-
dc.contributor.authorPham, Vuong Dang-
dc.contributor.authorPham, Van Hai-
dc.date.accessioned2022-08-16T03:13:05Z-
dc.date.available2022-08-16T03:13:05Z-
dc.date.issued2022-07-
dc.identifier.issn978-604-84-6711-1-
dc.identifier.urihttp://elib.vku.udn.vn/handle/123456789/2302-
dc.descriptionThe 11th Conference on Information Technology and its Applications; Topic: Image and Natural Language Processing; pp.155-164.vi_VN
dc.description.abstractAnimation makes graphic products more realistic and livelier; it provides directly visualized experiences for user and conveys the message and biocharacteristics of the character. The dramatic growth of GPU performance and the increase in performance for graphics production make 3D applications being more realistic than ever. However, filmmakers and animators still have to put a lot of effort in creating models and character movements manually. Many researchers study 3D character movements and countless methods have been proposed to make characters’ faster and more efficient. In this paper, we will discuss the features of 3D animation characters based on movement analysis of Labanotation. Since then, we propose technique to combine primitive movements into desired movements and technique to create character movements following the desired trajectory. The experiments demonstrate the performance of the techniques. With these techniques, we believe that characters will be created faster and more efficiently when applying these techniques in 3D graphic application development.vi_VN
dc.language.isoenvi_VN
dc.publisherDa Nang Publishing Housevi_VN
dc.subjectLabanotationvi_VN
dc.subjectPrimitive Movementvi_VN
dc.subjectHumanoid Movementvi_VN
dc.subjectTrajectory Movementvi_VN
dc.titleEffectively Automatic 3D Movement Creation Techniques based on Labanotationvi_VN
dc.typeWorking Papervi_VN
Appears in Collections:CITA 2022

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