Please use this identifier to cite or link to this item: https://elib.vku.udn.vn/handle/123456789/4004
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChau, Thi Ma-
dc.contributor.authorHoang, Nhat Minh-
dc.contributor.authorLe, Tam Minh-
dc.date.accessioned2024-07-30T07:31:04Z-
dc.date.available2024-07-30T07:31:04Z-
dc.date.issued2024-07-
dc.identifier.isbn978-604-80-9774-5-
dc.identifier.urihttps://elib.vku.udn.vn/handle/123456789/4004-
dc.descriptionProceedings of the 13th International Conference on Information Technology and Its Applications (CITA 2024); pp: 26-36.vi_VN
dc.description.abstractIn response to the increasing need for students to become proficient in English, we have undertaken a research initiative. Many current English learning apps fall short in providing a realistic and engaging experience. To address this, we propose a solution by incorporating augmented reality (AR) into English learning applications, with a particular focus on the theme of animals. The aim is to make English learning more enjoyable and interactive, especially for young students and those seeking a fun way to study. Our proposed application, AnimalAR, is carefully designed with scalability in mind. This means it can easily adapt and grow to meet future needs and accommodate more users. The architecture we have chosen, using Unity3D and Vuforia Engine SDK, makes AnimalAR a helpful tool for learning. Unity3D is a versatile game engine that works well on different devices, and the Vuforia Engine SDK enhances AR capabilities. By selecting animals as the central theme, we hope to add an element of interest and excitement to the learning process. We believe that by using AR technology, we can create a more dynamic and flexible platform for English language learning. AnimalAR is not only about leaming words, but also about making the entire experience immersive and enjoyable.vi_VN
dc.language.isoenvi_VN
dc.publisherVietnam-Korea University of Information and Communication Technologyvi_VN
dc.relation.ispartofseriesCITA;-
dc.subjectAugmented Realityvi_VN
dc.subjectAugmented Reality in Educationvi_VN
dc.subjectImage Recognition and Trackingvi_VN
dc.subjectEnglish learningvi_VN
dc.subjectMobile appvi_VN
dc.titleAugmented Reality-based Mobile Application for Learning Englishvi_VN
dc.typeWorking Papervi_VN
Appears in Collections:CITA 2024 (Proceeding - Vol 2)

Files in This Item:

 Sign in to read



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.