Please use this identifier to cite or link to this item: https://elib.vku.udn.vn/handle/123456789/4017
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dc.contributor.authorVo, Khanh Huyen-
dc.contributor.authorLe, Thi Hong Tra-
dc.contributor.authorNguyen, Van Tai-
dc.contributor.authorNguyen, Dac Trung Huy-
dc.contributor.authorNguyen, Thi Diem My-
dc.contributor.authorVan, Hung Trong-
dc.date.accessioned2024-07-30T09:09:17Z-
dc.date.available2024-07-30T09:09:17Z-
dc.date.issued2023-12-
dc.identifier.issn2835-4419-
dc.identifier.uri10.1109/BCD57833.2023.10466337-
dc.identifier.urihttps://elib.vku.udn.vn/handle/123456789/4017-
dc.description2023 IEEE/ACIS 8th International Conference on Big Data, Cloud Computing, and Data Science (BCD); pp: 186-191.vi_VN
dc.description.abstractThis study explores factors influencing the use of VR settings on OTT platforms for video calls among citizens in Danang, Hanoi, and Ho Chi Minh, Vietnam, using the Unified Theory of Acceptance and Use of Technology (UTAUT). Data from 973 respondents reveals the impact of effort expectancy, performance expectancy, perceived enjoyment, social influence, facilitating condition, and trust on VR uptake. The findings aim to inform OTT design and technology adoption strategies in the Vietnamese context.vi_VN
dc.language.isoenvi_VN
dc.publisherIEEEvi_VN
dc.titleFactors affect the intention to use Virtual Reality (VR) settings for Video Calls on OTT platforms of Da Nang, Ha Noi, and Ho Chi Minh citizensvi_VN
dc.typeWorking Papervi_VN
Appears in Collections:NĂM 2023

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